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Peter Rubin

Peter Rubin

Contributing Editor at Wired

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Influence score
59
Phone
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Location
United States
Languages
  • English
Covering topics
  • Entertainment
  • Video Games

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Recent Articles

wired.com

Raiding the Medicine Cabinet to Become Superhuman - WIRED

The quest: Read like a cheetah, retain like an elephant. The drug: Desmopressin, a synthetic version of the antidiuretic hormone vasopressin Where to get it: Prescription Benefits: “Doctors prescribe it for bed-wetting,” Ferriss says, “but I’ve experimented with it since 1996 for short-term memory. Before quizzes in college I’d take four vaporized hits, flip through material for 10 minutes, and score 95 to 100 percent.” The quest: Tear up the slopes like a Yeti. The drug: Phenylpiracetam Where t…
wired.com

The Inside Story of Oculus Rift and How Virtual Reality Became Real...

Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.
wired.com

The Future of Travel Has Arrived: Virtual-Reality Beach Vacations -...

But part of the promise of VR has always been what it means outside of gaming and entertainment. Now, with the Teleporter, Marriott Hotels is trying to be the first to show the world…well, the world.
wired.com

Jennifer Lawrence and Chris Pratt Are Here to Answer Your Burning ....

It’s like the internet itself does the interview—just without all the verbal abuse.
wired.com

Stranger Things Season 2: Q&A With Creators Matt and Ross Duffer - ...

Writer–Directors Matt and Ross Duffer say anything possible in Season Two. Anything, it turns out, but delaying puberty in your teenage stars.
wired.com

The VR Metaverse of 'Ready Player One' Is Just Beyond Our Grasp - W...

The problem with today’s VR experiences isn’t metaphorical boundaries—it’s literal ones.
wired.com

As Social VR Grows, Users Are the Ones Building Its Worlds - WIRED

Three years in, Rec Room has become a robust hub of user-generated content.
wired.com

Want to Know the Real Future of AR/VR? Ask Their Devs

A new survey of 900 active devs provides some surprising clarity into the technology’s constraints.
wired.com

The PS5 Is Starting to Look Like the Revolution It Promised

What’s happening with Sony’s latest console, now that it’s been out for six months? Supply issues aside, it’s proving to be much more than a simple evolution.