fxguide.com
Several of the top visual effects studios and game developers are now adopting the Bullet open source physics engine for collision detection and rigid body dynamics work. We talk exclusively to Bullet's main author Erwin Coumans about the current implementation of the physics engine and its future development.
about 14 years ago
fxguide.com
The Optical Printer was the backbone of visual effects. With the start of the new term at fxphd, we present this sample class from last term on the Optical Printer at ILM and how it works in After Effects !
over 13 years ago