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Jamie Feltham

Jamie Feltham

Senior Editor at VentureBeat

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Location
United States
Covering topics
  • Technology
Languages
  • English
Influence score
63
Media Database
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Jamie Feltham
uploadvr.com

Microsoft ‘Absolutely’ Working On Consumer HoloLens

Microsoft reconfirmed it is “absolutely” working on a “consumer journey” for its HoloLens AR headset, even if that’s some ways off.
uploadvr.com

Sony Wants To Ban Social VR Users For Offensive Gestures

In late 2017 Sony filed a patent for a means of ‘shadow banning’ users in social VR applications by monitoring their language and comments.
uploadvr.com

Hitman 3 VR Review - A (Mostly) Clean Kill

Does IO Interactive’s VR debut hit the mark? Find out in our Hitman 3 VR review, which details the full PSVR mode.
uploadvr.com

Warhammer 40K: Battle Sister Review - Shallow But Enjoyable

Is it time to wage warfare on Oculus Quest 2? Find out in our full Warhammer 40K: Battle Sister review!
uploadvr.com

Oculus Quest 2 Carrying Case Review: Solid, Stylish Build

Want to keep your Quest 2 safe and secure? Read our Oculus Quest 2 Carrying Case review to find out if it’s the right option for you!
uploadvr.com

Agence Is A Fascinating VR Deep Dive Into Evolving AI

Out today, Agence is a fascinating VR dynamic film with a crucial warning about AI by utilizing, well, AI.
vrfocus.com

Make it a (Virtual) Reality: Scribblenauts

It’s chaos. A caveman is fighting an elephant while angels over overhead, joined by people flying jetpacks. A cat rides past on a skateboard while a tiger struggles on stilts. You’re standing on a ladder using a spyglass to survey the madness, when y

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vrfocus.com

Make it a (Virtual) Reality: Gone Home

The best virtual reality (VR) titles have to be built from the ground up. Developers need to consider a wide array of aspects such as environmental design, movement speed, HUD and much, much more before they integrate the technology into their videog
vrfocus.com

Make it a (Virtual) Reality: Just Cause 3

You set out towards the edge of the plane and look down, an island paradise sprawling out far below. Taking a deep breath, you take one final step off and spread your arms, opening a wingsuit that turns you into a superhero, soaring through the sky a
vrfocus.com

Make it a (Virtual) Reality: PlayStation 2 Emulation on PlayStation 4

It’s important to – quite literally – think outside of the box when it comes to virtual reality (VR). You might have thought that services such as Netflix would never be a good fit for this new medium, but place viewers in a virtual theatre and pop u
vrfocus.com

Make it a (Virtual) Reality: Xenoblade Chronicles

The Bionis and Mechonis tower above you. Eons ago, these two titans were locked in a fierce battle in a world consisting of nothing but endless ocean. Years on and their corpses remain, dwarfing the land and life that has flourished below. You stand
vrfocus.com

Make it a (Virtual) Reality: Dying Light

You could be on vacation. From the rooftops this picturesque city looks like the ideal holiday-making destination with sun-licked trees and rustic buildings. Then you look down and notice the thousands of thousands of zombies, tripping over each othe
vrfocus.com

Make it a (Virtual) Reality: Gravity Rush

You’re soaring through the air, piercing the sky above the floating city of Hekseville. Its inhabitants gaze up in wonder as you bring yourself to a halt, hovering just above the tallest building, the city stretching out from all angles. Suddenly the
vrfocus.com

Make it a (Virtual) Reality: Mortal Kombat

This week marks the return of Mortal Kombat, a videogame series that regularly rewrites the rulebook on bloodshed. Is it wrong to dream about a virtual reality (VR) adaption of the series? Quite possibly; NetherRealm Studios’ ultra-violent fighter of
vrfocus.com

Make it a (Virtual) Reality: Mass Effect

You stare out at the galaxy. Hundreds of planets are strung out for as far as you can see. Each one presents a whole new landscape, atmosphere, civilisation and culture to become immersed in. You think over your next destination as the sound of conso
vrfocus.com

Make it a (Virtual) Reality: The Evil Within

Last month saw Shinji Mikami, the celebrated creator of the Resident Evil series, return to the genre he helped shape with The Evil Within from Tango Gameworks. The title harkens back to different eras of Mikami’s career, from the scary beginnings of
vrfocus.com

Make it a (Virtual) Reality: State of Decay

You’re out on a routine supply run. Your objective is simple; duck into town, keep a low profile and gather as many essentials as you can carry before heading back to base camp. It’s a mundane trip than you’ve run through a thousand times before with
vrfocus.com

Make it a (Virtual) Reality: The Legend of Zelda

How many times have you been here? Having navigated maze-like dungeons with a compass in one hand and map in the other, defeated towering bosses that spewed lava just inches from your face and overcome puzzles that required some serious manual labor,
vrfocus.com

Make it a (Virtual) Reality: Dead Space

There’s no time to catch your breath. Having been ambushed by a pack of necromorphs, seemingly raining down from vents, their viciously sharp claws scraping the side of your helmet as you struggle to find space, you’ve tumbled down a garbage chute. S
vrfocus.com

Make it a (Virtual) Reality: Rocksmith

Earlier in the week Ubisoft San Francisco, the developer behind the Rocksmith videogames, dropped a tantalising hint that virtual reality (VR) technology support could play a big part in the series’ future. The developer suggested that using VR could
vrfocus.com

Make it a (Virtual) Reality: Tom Clancy’s Rainbow Six Siege

Your squad is in position, lined up outside two doors. There are six hostiles inside and four of you; it’s going to take all of your skill and concentration to get out of this one unscathed. A teammate kicks the door and throws a smoke grenade as you